Wednesday, March 08, 2006

The Ships

[RATTLESNAKE]
In the time-honored tradition of pirates everywhere, Korako ‘Rabbit' Kosakami shamelessly stole the idea of the Scorpion-class battleship and put his own spin on it.

The result: the fearsome Rattlesnake, flagship of any large Gurista attack force. There are, of course, also those who claim things were the other way around; that the notorious silence surrounding the Scorpion's own origins is, in fact, an indication of its having been designed by Kosakami all along.
Special Ability:
50% bonus to Cruise Missile and Torpedo velocity

Caldari Battleship Skill Bonus: 5% bonus to Cruise Missile & Torpedo ROF per level
Gallente Battleship Skill Bonus: 5% bonus to LG Hybrid Turret damage per level

[CALDARI NAVY ISSUE RAVEN]
The Navy Issue Raven represents the best the Caldari have to offer on the battlefield: an all-out assault vessel with tremendous electronic warfare capabilities.

Commissioned by Caldari Navy Special Operations Command a decade ago in response to a spate of coordinated Gurista attacks which threatened to decimate the populations of several planets in the Obe system, this hefty warship has since proven its worth many times over.
Special Ability:
5% bonus to Missile Launcher Rate Of Fire & 10% bonus to Missile Velocity per level of skill


[CYNABAL]
The Cynabal was one of the earliest designs put forth by the Angel Cartel, and to this day it remains their most-used. The ship's origins are unknown, but as with most Cartel ships persistent rumors of Jovian influence continue to linger. Whether they have basis in reality or not, the facts are on the table: the Cynabal is the fastest, one of the most powerful cruisers to be found anywhere.

Special Ability:
25% bonus to Medium Projectile Turret rate of fire

Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret damage per level Gallente Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret tracking speed per level

Red Moon Rising & Jump-Clones


Advent of RMR (Red Moon Rising) has brought us the next stage of capsuleer technology: Rapid Fleet Deployment. By combining advancements in pod and cloning technology, pilots are now able to "jump" instantaneously between clones without sacrificing skill points but leave the enhanced benefit of implants behind, provided that the clones are exact replicas of the originating specimen. This capability will facilitate the rapid transport and deployment of pilots to specially equipped "receiving" capital ships on or near the battlefield, irrespective of the pilot's current physical location.

Jumping to stations is also possible but Faction owned stations do not allow jumping to them unless the minimum 8.0 corporation and personal standings requirements are met. One thing to remember is that the owner of Outposts and Conquerable Stations control standings prerequisites. Only one (1) jump per 24 hours is allowed to prevent serious mental and physical harm to the mind and bodies. You have to have visited the location you want to jump to and install a clone there.

So, a little while ago I have gone out to a friend’s corporation and had installed four Jump-Clones myself. The restrictions placed on Jump-Clone installations are rather arduous. Not only must a pilot have an 8.0 standing with the clone-issuing corporation, the corporation to which the aforementioned pilot belongs must have at least an 8.0 standing. Thankfully my friend is running a “one-man show”, and has a high standing, above 8.0 with Federation Navy. It helped quite a bit to have my own standing with Federation Authorities of above 8.0.

Signature Contest Update:

As I have planned, here is an update on my signature contest. It wound up costing me a bit more than I have anticipated, but I think it was well worth it. The contest itself lasted for little over a week, due to some problems with EVE-Online website.

The Grand Prize winner has developed a very uncomplicated and smart signature. He was able to utilise humour and JB's insanity in a very simple but elegant form. At the same time he achieved a perfect balance between words and images. I liked the incorporation of pastel colours in combination with the retro Sci-Fi theme.

Winter Star won Grand Prize for the “An Accident Waiting To Happen” Signature.

The 2nd Prize-Winner has submitted a number of unique and riveting designs. He relied more on JB's obsession with cybernetics than retro Sci-Fi. He captured my desire to enhance JB with some mechanical uniqueness. As a result he chose to concentrate on the dichotomy of Man vs. Machine.

Traiben Mightius won Second Prize for the "Jinx Barker: Man or Machine?" Signature.

The 3rd Prize-Winner used a style ala The Goldmember, combining it with some other provided material. In this case Brother Benthor decided to incorporate a neo-retro style with Frankenstein.

Brother Benthor took the 3rd Prize, for "It's Aliveeeee!!" Signature.


And finally, Traiben Mightius for the “Rocket Man” Signature took the 4th prize.

March Skill-Points Brealdown:


Category Name Pct% 0's 1's 2's 3's 4's 5's Category Total
Corporation Management 00.02% 0 1 1 0 0 0 2,180
Electronics 10.99% 0 1 2 0 3 3 1,440,531
Engineering 11.30% 0 1 4 2 5 3 1,481,029
Gunnery 02.03% 0 0 6 2 2 0 266,094
Industry 01.95% 0 1 0 0 0 1 256,250
Leadership 00.06% 0 0 0 1 0 0 8,000
Learning 13.91% 0 0 0 0 4 5 1,823,060
Mechanic 02.08% 0 1 0 1 0 1 272,729
Missile Launcher Operation 19.86% 0 1 0 4 6 2 2,603,685
Navigation 08.93% 0 0 0 1 4 2 1,170,100
Science 06.28% 0 1 0 1 1 1 823,037
Social 00.35% 0 1 1 5 0 0 46,172
Spaceship Command 22.25% 0 0 1 5 5 3 2,917,426


0 8 15 22 30 21 13,110,293