Friday, June 16, 2006

Some Comments from Oveur:

Recently I have had an opportunity to ask Oveur, the big ‘honcho’ at CCP, some questions. Bellow is a transcript of my 'personal' Q&A.

Question: What about Developer chats? I know that allot of changes have taken place regarding the format and place to hold them. Will they ever come back?
Dev chats are returning, although in changed form. We have also hired Wrangler as assistant community manager so there should be more room in the schedule to do them.

Question: Regarding the issue of old and 'defunct' corporation in EVE. Are there any plans to delete them and release the tickers?
We actually have been getting quite a lot of requests about the older corps. We never delete corporations or characters so it is a very big policy change for us. Perhaps it’s the right time. After more than 1 million account created and god know how many corporation started, it’s probably time, since about 800.000 of those are trial accounts over a three year period, there is a lot in there which could probably be deleted.

Question: The upcoming expansion codenamed Kali and the issues of 'Factional' warfare. Will there be a possibility for players to 'redeem' themselves, if, and once they have reached the [-5] standing with their enemies?
Regarding Factional Warfare it’s too early to tell how – or if at all – you will be able to redeem yourself. EVE is a game of consequences (or more correctly, we try to have it such) and I’m not convinced we should add further measures than are already in there today for you to gain standing. However, there are things which can help, which would be ways in general to increase negative standing that we might look into, but certainly nothing of the likes of amnesty. However, it remains to be seen how severe the consequences are and against whom. This is not something that sets you to -10 towards the empires and everything belonging to it, not at all, this is “sanctioned civilized warfare” as such. If there ever is such a thing.

Question: Any comments on the 'Player Housing' and Small/Personal POS? I know it is on the drawing board.
We’re far from abandoning the smaller and personal player owned structures. I can’t tell you anything concrete at this point in time, I have a lot of other projects and promises I have to get done first and I’m afraid I can only pull so much out of my sleeve now and again.


Well, after a long while I am finally able to fly a 'HAC' or Heavy Assult Cruiser. This thing eats through missions like a hot knife through butter, simply amazing.

Bellow are some specs:

Hull: Caracal Class
Role: Heavy Assault Ship
No cruiser currently in existence can match the superiority
of the Cerberus's onboard missile system. With a
well-trained pilot jacked in, this fanged horror is capable of
unleashing a hail of missiles to send even the most
seasoned armor tankers running for cover.
Developer: Lai Dai
Moving away from their traditionally balanced all-round
designs, Lai Dai have created a very specialized - and
dangerous - missile boat in the Cerberus. Many have
speculated that due to recent friction between Caldari
megacorporations, LD may be looking to beef up their own
police force with these missile-spewing monstrosities.

Caldari Cruiser Skill Bonus:
5% bonus to Kinetic Missile

damage and 10% bonus to Missile velocity per level

Heavy Assault Ship Skill Bonus:
10% bonus Light and

Heavy Missile flight time and 5% bonus to Missile Launcher
rate of fire per level

Wednesday, June 14, 2006

Latest Skill-Points Breakdown:

Category Name Pct% 0's 1's 2's 3's 4's 5's Category Total
Corporation Management 00.01% 1 1 1 0 0 0 2,191
Electronics 08.34% 0 0 1 2 3 3 1,483,538
Engineering 14.27% 0 1 0 1 9 4 2,538,498
Gunnery 05.24% 0 0 5 3 2 1 931,373
Industry 01.44% 0 1 0 0 0 1 256,250
Leadership 00.04% 0 0 0 1 0 0 8,000
Learning 10.25% 0 0 0 0 4 5 1,823,060
Mechanic 01.57% 0 0 0 2 0 1 280,000
Missile Launcher Operation 21.40% 0 0 0 0 11 2 3,806,804
Navigation 06.58% 0 0 0 1 4 2 1,170,100
Science 04.85% 0 0 1 0 2 1 862,753
Social 00.26% 0 0 2 5 0 0 47,072
Spaceship Command 25.75% 0 1 1 3 7 4 4,579,976

1 4 11 18 42 24 17,789,615

1% 4% 11% 18% 42% 24%