
Well, it is this time of the year again. Almost six months ago the first CSM has been elected, their mandate was to oversee CCP's actions and to bring ideas to the developers of the game, to better the environment for the players.
Welcome to Jinx Barker's "Barking Mad Warehouse." Make yourselves at home just don’t rearrange the furniture.

As I have mentioned in my previous post, CCP has disabled what they call "Ghost Training." It is 16th of October, and the feature has been officially removed.
CCP has decided that they will no longer support the "Ghost Training" feature of EVE Online. It used to be possible, until October 15th 2008 to finish training skills even if the account became disabled. As many of you know EVE is a demanding game, and even though the skills can be trained while the character is "offline," they still tend to take a good chunk of "real time." Some skills can take up to 45-60 days to train to Level 5.
CCP Developers always touted this as one of their "major" features of the game itself; they always presented it as a sign of how "flexible" EVE really is, well, was. Just 24 hours ago CCP announced that they will not allow the "Ghost Training" and called it a "Bug." A "bug" that they themselves had in the "Skill Training Guide" for almost five years, a touted feature that attracted so many people to EVE.
To make it a bit clearer, I am going to post what the Developers have told the community, three posts, and subsequently my sincere opinion on the matter:
A statement by CCP Fallout:
"Ghost Training To Be Removed"
Reported by CCP Fallout on 2008.10.13 15:59:54
A long overdue and much needed change will be put in place with the Wednesday, 15 October 2008 patch. Ghost Training, the continuous skill gain on accounts in an inactive or expired state - will no longer function after Wednesday, 15 October 2008. This practice upsets the balance of the game, and capsuleers who actively put their time and energy into working on their characters will no longer be unfairly affected by those few who have not.
Please read Dev Blog for more information.
"Why Ghost Training Was Disabled"
Reported by CCP Torfifranse on 2008.10.13 23:17:25
As many of you know by now, on Wednesday, Oct 15th, CCP will put out a server update disabling "ghost training". Ghost Training was an unintended feature where unpaid accounts of EVE Online were able to continue training skills. While this allowed players to run multiple characters on a shoestring budget, in all effect, this was a bug.
It should be noted that we're not changing offline skill training for active subscribers in any way. This change only affects those who do not have an active subscription.
Does that mean that CCP is a greedy money chewing monster that just loves nerfing things? Of course not. We're a company like everyone else, we make a game, that we happen to love making and for most of us is the passion of our lives. But it's also a company. We make a product, sell it, get salaries and then continue maintaining the product and making it better.
Now I'm not saying that if me personally would be at the other end of this Dev Blog I wouldn't be annoyed by CCP's actions. We are gamers. We game the system. We figure out how to maximize our returns. There's no surprise that people have done this for the simple fact that it wasn't banned per se and also for the fact that it was possible. But recently we have seen a surge in this behavior in a way that we were essentially supporting and maintaining a large number of customers that weren't paying us regular subscriptions. That's not fair towards CCP as a service provider and it's not fair towards other players that pay a subscription but don't make use of this bug.
Now a single customer that doesn't log into the servers may not weigh heavily on our database infrastructure, just as a single snowflake isn't that heavy, hardly a measurable quantity. But it's hard not to notice an avalanche if it hits you. And that's what was starting to happen in our database.
We can look at this from a variety of angles, but it all comes down to:
There was a way to progress a character in EVE without an active subscription
CCP noticed a surge in the trend and decided to fix the leak Players now have to pay a subscription for characters to have them progress. We truly hope that the community will understand our actions and continue to enjoy playing EVE as much as we enjoy making it.
Torfi Frans Olafsson
Senior Producer of EVE Online.
Posted on by CCP T0rfifrans on 14/10/2008 23:18:00
“The bug that became a feature”
On Monday, we released news that we are disabling “Ghost Training”, the ability to train characters on inactive accounts. This resulted in strong reactions from the community as many people were routinely making use of it. We explained the matter in more detail and pointed out that this had been a bug in the original game code. Those of us who were involved in the process of making the decision and communicating it to the community did not realize this bug had been so accepted as a feature that it was listed as such in our own documentation on our own website.
How can we not know what‘s in our own documentation? Well, to be frank, it was a case of insufficient communication on our part between various teams – a regrettable mistake and hard lesson to learn at the expense of the trust you‘ve placed in us. There‘s no way to spin it and we won‘t add insult to injury by trying to do so. It was a mistake on our part and for that we sincerely and humbly apologize.
Many would hope that in light of this we will decide not to cancel ghost training and keep it active as an option but we‘re cannot to do that. EVE is already one-of-a-kind in allowing players to progress their characters through offline skill training. We stand by our policy that if you want your character to progress in EVE, you should pay the subscription fee. The fact that so many people have been able to do so for several years was our own oversight. We know this change, and our misstep in telling you about it, has created some discontent and we hope that over time we can prove our commitments to make EVE better than ever for you will be evident as you enjoy the fruits of our labor.
Torfi.
I am sorry Torfi, but this is damage control, pure and simple, and do not think for a second that most of us do not see through it.
What your superiors have done is taken away a feature that was a major selling point for many people.
EVE is an addicting game, and a major hobby for the most of us. Because CCP has encouraged dual-boxing, and dual-accounting, for so many years it has become a major part of the game. After a while EVE will have an effect on a player where we simply have to take a break, and having the so-called "ghost training" was one bright spot - we could set that "special" skill that we did not quite get to, and walk away for a month, knowing full-well that when we come back we will have another avenue to explore within the game world.
It was exciting, and nice to know that you as company pretty much understood us, the adult players, with families, jobs, army service, business trips and mortgages, and car payments. It was very nice to know that despite being bogged down by real life there was a small pleasure to come back to when I hit that "reactivate account" button.
You have taken it away because you want money, pure and simple. And, in short term, it will bring you more money - in the long term, all those short attention span kids with daddy's and mommy’s credit cards will go away, and you would have most likely have lost your core gamers, the ones who stuck with you through 5 years, and would have probably stayed for longer still.
I know, I am sounding like a broken violin, but I am so very much disappointed, ever since Oveur and others have left CCP you guys act and deal with us, loyal players like strangers. I have always felt more like family with the other guys, what happened guys? What are you doing? Is EVE not important anymore? I guess things change.
I never said "I would cancel my bazillion accounts", I only have two, but I am seriously thinking of consolidating into one, and just seeing how it goes, and where you guys will take us next. I am an adult, and I will deal with it like an adult, no whines from me, just wanted to let you know how deeply I am disappointed in what you have done.
Jinx Barker, a Loyal CCP Customer for the last 5 years.

Ministry Of Internal Order releases coronation Footage
Amarr - Amarr Certified News secured permission from the Ministry of Internal Order to release exclusive footage of the historic coronation of Empress Jamyl I. Withheld for security reasons, the media contains rare footage of the famed Imperial Domain Fleet as it gathered before the Emperor Family Station in Amarr last week for the spectacular event. The fleet has since been deployed to its "undisclosed wartime assignments".
The video can be obtained here and a higher quality feed is also available here.

Full News Coverage can be be seen by following the linked file.
Coronation of empress Jamyl launches new era for the Amarr empire
Amarr - Jamyl Sarum, the resurgent heir to the Sarum royal family, was today crowned Empress of the Amarr Empire. In a ceremony that began with her arrival amidst a huge assembly of Imperial Navy warships, interim Court Chamberlain Hemirin placed the sacred crown upon Her Majesty, declaring her the "Holy Ordained Empress of Creation".
Delivering a powerful opening speech, Empress Jamyl boldly announced the start of a new Reclaiming, calling on all those of faith to "stand by her side" as the Empire recovered from "the excesses of a misguided path". Seemingly mindful of those questioning the merit of her rule, she ended her address with a forceful demand for loyalty, possibly directed at the remaining heirs, with a vow to return "what others give to the Empire [sic]".
If there were any doubts about the legitimacy of her ascension, no such sentiment was present among the thousands of Holders and clergy present for the historic occasion. The spectacular coronation was held within the massive vaulted chambers of St. Kuria the Prophet Cathedral in Amarr, which has also witnessed the mourning of Emperor Heideran; the coronation and funeral of Emperor Doriam II; and the proxy rule of Chamberlain Dochuta Karsoth, who is believed to have fled during the Minmatar Elder's invasion of Amarr earlier this year.
Well, an interesting thing happened... I have commissioned a local EVE artist to create a work of art with Jinx as the subject. 
Recently I have had an opportunity to ask Oveur, the big ‘honcho’ at CCP, some questions. Bellow is a transcript of my 'personal' Q&A.
Question: What about Developer chats? I know that allot of changes have taken place regarding the format and place to hold them. Will they ever come back?
Answer:
Dev chats are returning, although in changed form. We have also hired Wrangler as assistant community manager so there should be more room in the schedule to do them.
Question: Regarding the issue of old and 'defunct' corporation in EVE. Are there any plans to delete them and release the tickers?
Answer:
We actually have been getting quite a lot of requests about the older corps. We never delete corporations or characters so it is a very big policy change for us. Perhaps it’s the right time. After more than 1 million account created and god know how many corporation started, it’s probably time, since about 800.000 of those are trial accounts over a three year period, there is a lot in there which could probably be deleted.
Question: The upcoming expansion codenamed Kali and the issues of 'Factional' warfare. Will there be a possibility for players to 'redeem' themselves, if, and once they have reached the [-5] standing with their enemies?
Answer:
Regarding Factional Warfare it’s too early to tell how – or if at all – you will be able to redeem yourself. EVE is a game of consequences (or more correctly, we try to have it such) and I’m not convinced we should add further measures than are already in there today for you to gain standing. However, there are things which can help, which would be ways in general to increase negative standing that we might look into, but certainly nothing of the likes of amnesty. However, it remains to be seen how severe the consequences are and against whom. This is not something that sets you to -10 towards the empires and everything belonging to it, not at all, this is “sanctioned civilized warfare” as such. If there ever is such a thing.
Well, after a long while I am finally able to fly a 'HAC' or Heavy Assult Cruiser. This thing eats through missions like a hot knife through butter, simply amazing. 
| Category Name | Pct% | 0's | 1's | 2's | 3's | 4's | 5's | Category Total |
| Corporation Management | 00.01% | 1 | 1 | 1 | 0 | 0 | 0 | 2,191 |
| Electronics | 08.34% | 0 | 0 | 1 | 2 | 3 | 3 | 1,483,538 |
| Engineering | 14.27% | 0 | 1 | 0 | 1 | 9 | 4 | 2,538,498 |
| Gunnery | 05.24% | 0 | 0 | 5 | 3 | 2 | 1 | 931,373 |
| Industry | 01.44% | 0 | 1 | 0 | 0 | 0 | 1 | 256,250 |
| Leadership | 00.04% | 0 | 0 | 0 | 1 | 0 | 0 | 8,000 |
| Learning | 10.25% | 0 | 0 | 0 | 0 | 4 | 5 | 1,823,060 |
| Mechanic | 01.57% | 0 | 0 | 0 | 2 | 0 | 1 | 280,000 |
| Missile Launcher Operation | 21.40% | 0 | 0 | 0 | 0 | 11 | 2 | 3,806,804 |
| Navigation | 06.58% | 0 | 0 | 0 | 1 | 4 | 2 | 1,170,100 |
| Science | 04.85% | 0 | 0 | 1 | 0 | 2 | 1 | 862,753 |
| Social | 00.26% | 0 | 0 | 2 | 5 | 0 | 0 | 47,072 |
| Spaceship Command | 25.75% | 0 | 1 | 1 | 3 | 7 | 4 | 4,579,976 |
| | | 1 | 4 | 11 | 18 | 42 | 24 | 17,789,615 |
| | | 1% | 4% | 11% | 18% | 42% | 24% | |

ADDITIONAL INFO. ON HABITAT PLACEMENT & CONSTRUCTION:
Most everyone agreed that Habitats must be limited in numbers per-system. There is a debate, however, as to a Security Rating of a system where Habitats should be allowed. On a System Security Issue, I would still go with the idea that even carebears in Empire must be allowed to have their rocks! However, I do believe that placing them in above .8 systems will cause undue hardship on the servers.
Regarding the number of Habitats per system, here is a suggestion. Lets take POS as an example. In theory, a POS can be anchored at ALL of the Moons orbiting the star in the system. So, if there are 20 Moons, then 20 POS' can be erected. As a starting premise lets presume that the number of habitats can be, should be, limited to the number of moons in the system. If CCP has created POS system, and allows them to be anchored at moons, we can safely assume that if Habitat number is limited to number of moons in the system - the lag issue should not arise.
Furthermore, the habitats ought to be RESTRICTED from being anchored near moons. That’s correct, I think the restriction is good, it will allow a proper POS development that would be un-hindered by Habitat expansion. The only reason we are talking about moons is to shake down a minimum number of Habitats per system.
Habitats Platforms, once build, will be taken out to the specific location and launched, very similar to how outposts building is designed. Once the Platform is launched, the owner of it shall hit an "Assemble" button or menu, and the process of construction will begin. Details can be worked out later.
The main thing to remember is to create a separate directory /secondary instance of the client. I noticed that if you run the game from a single directory the CPU load is much greater, than if EVE runs from a separate location. It would further help if you have more than 1Gig of RAM, since we all know how CPU/RAM hungry the game is. You don’t need to do anything special to setup a second, or even a third, instance; just copy the original directory to a new location, create a shortcut and it is done.
Bellow are the specs of the machine I am currently using to run three separate instances.
Operating System:
Microsoft® Windows® XP Professional Edition
Processors & Chipset:
Intel® Pentium® 4 Processor with HT Technology
(3.6GHz, 800MHz FSB, 1MB Cache, Socket 775)
Intel 915P + ICH6 chipset
Graphics and Video:
NVIDIA GeForce GO 6800 with 256MB DDR3
Memory:
2GB CORSAIR PC2-4200 DDR2 SDRAM at 533MHz.
Drive Bays:
24X/60X - CDRW/DVD
24X/14X - DVDR/DVROM
I/O Ports:
IEEE 1394: Two mini IEEE 1934a (4-pin) ports
USB: 4 Hi-speed USB 2.0 ports
Network: Integrated Gigabit Ethernet RJ-45
Modem: Integrated 56K V.92 modem RJ-11
Infrared: Infrared port for Data transfer
Internally accessible:
Dual 60GB Hitachi HDD/Raid: 0
Total 120GB.
LCD Panel:
17” WideXGA+ 1400x900 LCD Display
[RATTLESNAKE]
[CALDARI NAVY ISSUE RAVEN]
[CYNABAL]Jumping to stations is also possible but Faction owned stations do not allow jumping to them unless the minimum 8.0 corporation and personal standings requirements are met. One thing to remember is that the owner of Outposts and Conquerable Stations control standings prerequisites. Only one (1) jump per 24 hours is allowed to prevent serious mental and physical harm to the mind and bodies. You have to have visited the location you want to jump to and install a clone there.
So, a little while ago I have gone out to a friend’s corporation and had installed four Jump-Clones myself. The restrictions placed on Jump-Clone installations are rather arduous. Not only must a pilot have an 8.0 standing with the clone-issuing corporation, the corporation to which the aforementioned pilot belongs must have at least an 8.0 standing. Thankfully my friend is running a “one-man show”, and has a high standing, above 8.0 with Federation Navy. It helped quite a bit to have my own standing with Federation Authorities of above 8.0.
As I have planned, here is an update on my signature contest. It wound up costing me a bit more than I have anticipated, but I think it was well worth it. The contest itself lasted for little over a week, due to some problems with EVE-Online website.
The 2nd Prize-Winner has submitted a number of unique and riveting designs. He relied more on JB's obsession with cybernetics than retro Sci-Fi. He captured my desire to enhance JB with some mechanical uniqueness. As a result he chose to concentrate on the dichotomy of Man vs. Machine.
The 3rd Prize-Winner used a style ala The Goldmember, combining it with some other provided material. In this case Brother Benthor decided to incorporate a neo-retro style with Frankenstein.